Phill Aelony, Senior AI Engineer
About
I was born and raised in Minneapolis, MN! I began playing music at a young age and eventually went to the University of North Texas to study jazz guitar.
I spent many years playing in bands, touring, recording, teaching, and traveling the world. I crushed it. I played with an epic band called The Funky Knuckles. However all of this grew tiresome, so I used my insanely powerful mind and firey unparallelled discipline to teach myself computer programming.
Oh yeah I also composed a ton of music for a video game called Eco which is available on Steam and I did an awesome job.
I was so good at programming that my first job was at Microsoft. That grew tiresome so I moved on to work at some more interesting startups, and now I am a Generative AI Engineer at TimelyCare, building AI agents and whole platforms, and it is awesome and I do great work.
Phill is a talented engineer who is always excited for a new challenge, takes the initiative to learn and improve, and effortlessly brightens a room with his sense of humor. I was lucky to start at Sessions after him, and always felt comfortable going to him with questions or for help. I learned so much as an engineer from pairing with him and seeing his fast and creative problem solving at work, whether he was tackling MobX state management, squashing complex bugs, or building out pixel-perfect and performant UI. He's a Minnesotan force of nature that any team would be lucky to have, and also an incredibly talented musician! If you're lucky, he'll bless your ears with his guitalele shredding.
— Kimberly Nguyen, Senior Software EngineerYou know how there are some people who are super dedicated and eager to learn and dig into their roles? And you know how there are some people who are just an absolute joy to work with on a personal level and make coming to the office (virtual or otherwise) a pleasure day in and day out? Well, with Phill you have the true all-in-one package. Phill really embodied the Microsoft spirit of "Growth Mindset" - always willing to both build on and contribute to the success of other. He was curious, committed, and never not-interesting. I truly miss having the opportunity to work with Phill on a daily basis. He was a dynamo of positive contributions to both our code and our culture. *In my best Larry David-as-George Steinbrenner voice*: HIRE THIS MAN!
— Joshua Kaulius, Sr. Program Manager, MicrosoftPhill is a quirky character that adds a lot of flavor to the team. I was always astonished by his approach to problem-solving and the end result was always a performant and aesthetically pleasing feature. He emits a very positive and upbeat attitude that is quite contagious. Every paired programming session with him was a treat and it was great seeing his creative mind at work. He has helped me through more issues and bugs than I can count. Wherever he ends up next, you are all lucky to have him.
— David Shin, Software EngineerPhill was a pleasure to work with. There was a lot to ramp up on with the Azure.com project and Phill came in eager to learn, be challenged, and contribute. He had a humble attitude when it came to reviewing his code, taking feedback, and collaborating with. He is one of the people I miss the most from my time on that team. He's an asset to any team he joins.
— Benjamin Blutzer, Full Stack SeniorSoftware EngineerPhill is a creative engineer with a growth mindset and excellent sense of humor. (If you haven't seen his portfolio yet, stop reading this and go to phillcodes.com) Phill reported to me for about a year where he demonstrated clear communication, proactively keeping me in the loop on tasks and anything he needed help with. He contributed early during onboarding and is incredibly receptive to feedback. Phill's a joy to work with. His determination and creativity is inspiring, extending far beyond the realm of engineering.
— Andrew Keturi, Software Engineer

Experience
Senior AI Engineer
Shipping production software across web, mobile and cloud since 2021. Today I own platforms end to end, as engineer, designer and product manager, and build AI into them.
- Now
TimelyCare
Feb 2023 – PresentVirtual health for colleges and universities
- Promoted · Apr 2026Generative AI Engineer (current title)
- Promoted · Apr 2025Senior Software Engineer II
- Joined · Feb 2023Software Engineer
I'm the product manager on what I build, not just the engineer: I scope each platform with Finance, Care Operations and Marketing, design it, work it through legal and HIPAA review, learn what our clinicians and therapists need, ship it, and tell the company what changed.
Segments, broadcasts and an event-driven automation engine for a ~1.4M-student audience, plus a Claude-powered assistant and an MCP server so marketers and AI agents work in plain English, with a person confirming every write.
It audits every payout in ~3 minutes instead of 44, reconciles every dollar across 50K+ visits a month, and closed a six-figure-a-year gap in the legacy payment logic.
An AI Resource Finder that moved the care team off ChatGPT and into our product, on a directory of ~68K resources from 12 open-data sources, built to replace a ~$200K-a-year vendor contract.
Reminder-style referrals now go straight to the student's task list instead of the care queue: 40%+ of referral volume and about 1.1 full-time roles of capacity, shipped across four web apps behind a flag.
Before that: an event-driven reporting dashboard that helped sales close large clients, and test suites that cut post-release bugs 50%.
Sessions
Jul 2022 – Dec 2022Software Engineer
Built features and a React / React Native component library for a platform connecting 130K musicians with 1.7M fans.
Designit for Microsoft
Mar 2021 – Jul 2022Front End Developer
Built accessible Azure product pages through 50% year-over-year growth, and raised team velocity 25%.
Guitarist & Composer
1998 – PresentThe Funky Knuckles · Strange Loop Games
Adaptive score for the award-winning game ECO (314K units sold), a #1 iTunes jazz album with The Funky Knuckles, and 15+ years teaching.
Skills
AI first. Full stack.
What I build with, agents and LLM features first, then the web, mobile and cloud stack under them.
AI
Agents, tools and LLM features in production
Frontend & mobile
Backend & data
Cloud & DevOps
Quality & security
Product
Music & more
Projects
Some Stuff I Built
Here are a few things I am working on in my free time.
Quadzilla
AI strength coach for iOS and web. A coach agent holds your whole training history and changes your program through typed tools, with an auditable decision log. Voice logging, Apple Health sync, offline replay. On TestFlight.
Built with: Expo, Next.js, tRPC, Neon Postgres, Vercel AI SDK, Claude
Displayed on a pocket television, c. 1982.
Number Slayers
Multiplayer 3D math game. Server-authoritative multiplayer with snapshot interpolation at 60fps, AI enemy bots, an adaptive Web Audio mixer, and an FBX→GLB pipeline that cut load size 88%. I wrote the soundtrack too.
Built with: React Three Fiber, Colyseus, Next.js, Convex, Railway
Displayed on a black tube set, c. 1994.
Rezmancer
AI resume builder, in development. Resume as code, a pixel-exact PDF and a Claude builder that keeps a career bank of sourced facts: every number it writes must trace back to one. Tailors a resume per posting and flags any line nothing backs.
Built with: Next.js 16, Neon Postgres, Better Auth, Vercel AI SDK, Claude
Displayed on a beige office terminal, c. 1984.
Jelly Resume
This site's resume as a soft-body toy and a platformer: the hero photo dissolves into a copy of my resume you can knock apart, on one raw WebGL2 canvas, and Play mode turns it into a run from my name to the last line.
Built with: TypeScript, WebGL2, Custom physics, Web Audio
Displayed on a space helmet set, c. 1970.
Pickleball 2079
Wacky arcade pickleball from the year 2079, in development. Two-on-two against the CPU on a deterministic 60 Hz sim that replays bit-exact, a cast of voxel critters and kitchen objects, and players who explode when the ball hits them.
Built with: TypeScript, three.js, Vite, Deterministic sim
Displayed on a portable colour set, c. 1986.
Pong Multiverse Alpaca Squadron
This is one of the first things I built with JavaScript over 6 years ago. It took me months to get it working but I'm still proud of it!
Built with: JavaScript, HTML Canvas, CSS, Game Development
Displayed on a wood console set, c. 1974.
Contact
You can contact me via telepathy, oouija board, or fax machine. If those don't work, you can reach out on LinkedIn.